Introduction to JAVA
ระยะเวลา 3 วัน
เวลา 9:00 - 16:30
ราคาปกติ 5,400 บาท
นำ Notebook มาเองเหลือ 4,500 บาท
สถานที่เรียน ชั้น 10 อาคาร Software Park (ตรงข้าม Central แจ้งวัฒนะ)

หลักสูตรนี้เหมาะสำหรับฟู้ที่ต้องการเรียนรู้การเขียนโปรแกรมเบื้องต้นด้วยภาษา JAVA ในหลักสูตรนี้จะปูพื้นฐานเกี่ยวกับการเขียนโปรแกรมในแบบ Object-Oriented โดยจะเป็นพื้นฐานสำหรับการนำไปพัฒนาระบบบน platform ต่างๆ อย่างเช่น JSP-Servlet หรือ บนมือถืออย่าง BlackBerry และ Android ต่อไป

Module 1 Getting Started
  • Describe the key features of Java technology
  • Write, compile, and run a simple Java technology application
  • Describe the function of the Java Virtual Machine (JVM)
  • Define garbage collection
  • List the three tasks performed by the Java platform that handle code security
Module 2 Object-Oriented Programming
  • Define modeling concepts: abstraction, encapsulation, and packages
  • Discuss why you can reuse Java technology application code
  • Define class, member, attribute, method, constructor, and package
  • Define class, member, attribute, method, constructor, and package
  • Invoke a method on a particular object
  • Use the online documentation
Module 3 Identifiers, Keywords, and Types
  • Use comments in a source program
  • Distinguish between valid and invalid identifiers
  • Recognize Java technology keywords
  • List the eight primitive types
  • Define literal values for numeric and textual types
  • Define the terms primitive variable and reference variable
  • Declare variables of class type
  • Construct an object using new
  • Describe default initialization
  • Describe the significance of a reference variable
  • State the consequence of assigning variables of class type
Module 4 Expressions and Flow Control
  • Distinguish between instance and local variables
  • Describe how to initialize instance variables
  • Identify and correct a Possible reference before assignment compiler error
  • Recognize, describe, and use Java software operators
  • Distinguish between legal and illegal assignments of primitive types
  • Identify Boolean expressions and their requirements in control constructs
  • Recognize assignment compatibility and required casts in fundamental types
  • Use if, switch, for, while, and do
  • break and continue as flow control structures in a program
Module 5 Arrays
  • Declare and create arrays of primitive, class, or array types
  • Explain why elements of an array are initialized
  • Explain how to initialize the elements of an array
  • Determine the number of elements in an array
  • Create a multidimensional array
  • Write code to copy array values from one array to another
Module 6 Class Design
  • Define inheritance, polymorphism, overloading, overriding, and virtual method invocation
  • Use the access modifiers protected and the default (package-friendly)
  • Describe the concepts of constructor and method overloading
  • Describe the complete object construction and initialization operation
Module 7 Advanced Class Features
  • Create static variables, methods, and initializers
  • Create final classes, methods, and variables
  • Create and use enumerated types
  • Use the static import statement
  • Create abstract classes and methods
  • Create and use an interface
Module 8 Exceptions and Assertions
  • Define exceptions
  • Use try, catch, and finally statements
  • Describe exception categories
  • Identify common exceptions
  • Develop programs to handle your own exceptions
  • Use assertions
  • Distinguish appropriate and inappropriate uses of assertions
  • Enable assertions at runtime
Module 9 Text-Based Applications
  • Write a program that uses command-line arguments and system properties
  • Write a program that reads from standard input
  • Describe the C-type formatted input and output
  • Write a program that can create, read, and write files
  • Describe the basic hierarchy of collections in Java 2 Software Development Kit
  • Write a program to iterate over a collection
  • Write a program that uses generic collections
Module 10 Building Java GUIs
  • Describe the Abstract Windowing Toolkit (AWT) package and its components
  • Define the terms containers, components, and layout managers
  • Use the FlowLayout, BorderLayout, and GridLayout managers
  • Add components to a container
  • Use the Frame and Panel containers appropriately
  • Describe how complex layouts with nested containers work
Module 11 GUI Event Handling
  • Define events and event handling
  • Write code to handle events that occur in a GUI
  • Describe the concept of adapter classes, including how and when to use them
  • Determine the user action that originated the event from the event object details
  • Identify the appropriate listener interface for a variety of event types
  • Create the appropriate event handler methods for a variety of event types
  • Understand the use of inner classes and anonymous classes in event handling
Module 12 Threads
  • Define a thread
  • Create separate threads in a Java technology program
  • Control the execution of a thread and write platform-independent code with threads
  • Describe the difficulties that might arise when multiple threads share data
  • Use wait and notify to communicate between threads
  • Use synchronized to protect data from corruption